โš”๏ธIncreasing Damage

It is likely that you'll face mobs with HP in the thousands, but your damage being only in the tens. Here are ways to increase your damage.

Server Weapons

Here is a non-comprehensive list of the server's weapons UNENCHANTED, and their expected damage output.

Weapon
Type
Base Damage
Max Damage
Max DPS

Swords

Melee

4 (Wooden)

8 (Netherite) 10 (FireRuby)

12.8 (Netherite) 20 (FireRuby)

Axes

Melee

7 (Wooden)

10 (Netherite) 12 (FireRuby)

10 (Netherite) 16.8 (FireRuby)

Bows

Ranged

7 (Body Shot) 8 (Head Shot)

20 (Head Shot, Instant Harming II)

30 (Spam, Instant Harming II)

Crossbows

Ranged

7-11 (Anywhere)

<23 (Instant Harming II) <19 (Fireworks)

7 (Fireworks, Single Target)

Instant Damage

Potion II

Ranged/AOE

12 (Direct Hit)

24 over time (Lingering)

20 (Spam, Splash) 11 (Spam, Linger)

Smith Hammer

Melee

8 (Netherite) 9.2 (Aeternium)

14 (Netherite) 16.2 (Aeternium)

10 (Netherite) 11.5 (Aeternium)

Personal Damage Increase

There are mechanics in the server that allows you to increase your damage output. Here is a non-comprehensive list of ways to increase your damage, and the output when using a Netherite Sword.

JUMP CRITICS

When you hit an enemy after jumping, just before you land, you will deal MUCH more damage. Furthermore, higher jumps will deal SLIGHTLY more damage.

Base Damage
Crit Damage
Crit + Jump Boost II

8 HP

12 HP

13 HP

INERTIAL DAMAGE

When moving faster, your damage will increase based on your "apparent inertia". This type of damage will continue to be buffed as the server ages.

Modifiers
Damage

Base Weapon

8 HP

Walking

9.6 HP

Sprinting

12 HP

Bunny Hopping

14 HP, 16 HP (Crit)

Speed II

13 HP

POTIONS

There are some potions that can help increase your damage output. Here are some of them:

  1. Strength Potions (On Yourself)

  2. Weakness Potions (On the Enemies)

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